โ˜„๏ธ What Do You Think About Danger Zone Events on Ghost Recon PVP’s Quick Plays?

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Every couple of weeks, on Ghost War, Ghost Recon Wildlands PVP, Ubisoft is organizing week-ends events on Quick Games (Best of 3). There is a two weeks period of voting two types of events, and a full weekend to play the winning one.

It is not the first time I am writing on this matter, the Ghost War Quick Game Event contains 3 more articles covering Events like Snipers vs Assault duel, Realistic vs. Sniper duel, or the 5th event on Ghost Recon Wildlandsโ€™ quick games, โ€œGunslinger vs. High Risk Scatteredโ€.

The problem is I am trying to find a logical meaning for all these updates and features we get in a game. Is it important for the story? What can I learn playing this? There are normal questions when you are spending a shit load of time in any game.

This being told, I think the Danger Zone Event is out of this league.

The first time I played it (I think a month ago, or more, it is not the first weekend for this kind of event) I thought Ubisoft hired some Fortnite game architects. And I am not necessarily the player who is studying too much the surroundings, even when I play Sniper. I like to be in action.

I’ve played it yesterday again (this weekend is a Danger Zone Event running on Ghost War Quick games) because one of the team members had a time penalty on ranked games. Just listen to the reactions. ๐Ÿ™‚

The reactions you heard in the video are real and you will get that from any Ghost War player when he enters a Danger Zone Event. Because THIS has no relation to this game. To Wildlands. A stroke from the God itself in the middle of a gunfight is, literally, Fortnite vision and gameplay. Everybody downloaded a free game to play, especially Fortnite. We are good, Ubisoft! ๐Ÿ™‚

You will say that it’s a people choice. OK! You are correct. It was a public and democratic vote. But please give the people the choice to play also no-event quick games and count the players who will actually play that event the entire weekend.

The full half of the glass is telling us two things.

  1. the game rules make us adapt every 30 seconds or so to the new Intel we receive. The danger zone is marking also the enemies locations, so there are no places to hide.

  2. danger zone events made us play ranked games: best of 5, with… ranks also. ๐Ÿ˜€ Longer games, better players, and new faces and friends.

Overall, it’s okay. ๐Ÿ™‚

What do you think about Danger Zone Events on Ghost Recon PVPโ€™s Quick Plays? Don’t be a stranger, join the comment section, and make this blog a better one! ๐Ÿ™‚

Say your thoughts!